Summary
Overview
Work History
Education
Skills
Awards
Languages
Certification
Accomplishments
Timeline
BusinessDevelopmentManager
SHANMUGA(SANTHOSH) RATNAM

SHANMUGA(SANTHOSH) RATNAM

Game Developer
Chennai

Summary

Highly-motivated employee with desire to take on new challenges. Strong work ethic, adaptability, and exceptional interpersonal skills. Adept at working effectively unsupervised and quickly mastering new skills.

Overview

4
4
years of professional experience
1
1
Certification

Work History

LEVEL DESIGNER (FULL TIME)

Avian Hearts
11.2023 - Current
  • Fast-Paced Level Design: Pioneered level design for a high-octane, fast-paced action-adventure game, focusing on maintaining intensity and momentum throughout the gameplay
  • Ensured levels were challenging yet navigable to keep players engaged and on their toes
  • Action-Oriented Prototyping: Led the prototyping phase using Unreal Engine, focusing on creating intense action sequences and smooth gameplay mechanics
  • This included designing high-speed chase scenes, explosive combat encounters, and intricate puzzle-solving elements
  • Narrative Integration in Level Design: Seamlessly integrated story elements into level design, enhancing the narrative experience without disrupting the fast-paced nature of the game
  • Worked closely with the writing team to ensure level design supported and advanced the game's storyline
  • Technical Proficiency and Optimization: Ensured levels were optimized for performance without sacrificing visual quality or gameplay dynamics
  • Addressed technical challenges specific to fast-paced action games, such as maintaining frame rates and reducing load times
  • Dynamic Environment Interaction: Developed levels with interactive environments, allowing players to use the surroundings to their advantage during combat and exploration
  • This approach added depth to gameplay and provided players with multiple strategies to navigate challenges.

UNDERGROUND LEVEL DESIGNER (FREELANCER)

IMU STUDIOS
03.2023 - 07.2023
  • Layout Design: Create the layout of the underground pit, taking into account the size, scale, and complexity of the environment
  • Plan the pathways, chambers, tunnels, and hidden areas where players can explore and interact
  • Puzzles and Challenges: Design puzzles, obstacles, and challenges that players must overcome to progress through the pit
  • Developed a signature underground level that received positive feedback for its innovative design and complexity, significantly contributing to the game's acclaim
  • Implemented an interactive point system within levels, effectively tracking player progression and skill development
  • Pioneered the use of advanced Unreal Engine features to create dynamic environments with realistic physics and lighting, elevating the player's immersive experience
  • Collaborated closely with other departments (art, programming, sound) to ensure the level design aligned seamlessly with the overall game aesthetics and mechanics
  • Conducted extensive playtesting sessions, leveraging user feedback to iterate and refine level designs for optimal challenge and engagement.

Game Designer | Programmer | VFX

Frenemies
06.2022 - 01.2023
  • Designed and developed a puzzle game from concept to launch, including game mechanics design, level design, prototyping, playtesting, and game balance with my team
  • Collaborated with artists and programmers to bring the game to life, ensuring that the final product was polished and engaging
  • Responsible for technical design of the game, including creating prototype, implementing systems and features using Unity and C#, and optimizing the game for performance and user experience
  • Created VFX assets for the game, including particle effects and animations, using Unity and Photoshop
  • Developed a world position shader that alters the world to give visual feedback, creating a unique and immersive gameplay experience.

Game Designer | Programmer | Level Designer

Ragball
03.2022 - 05.2022
  • Developed three arenas and iterated level designs to arrive at the final one, using tools such as Unity and level design software to create a polished and engaging game environment
  • Coordinated with the Project Manager to identify and fix design problems, using agile development methodologies to ensure a streamlined and efficient development process
  • Developed a unique character control system called 'Squash and Stretch with Flapping Feet,' using C# programming to create a more responsive and fluid character movement system that reduced the overall development load by approximately 50%.

Freelance Graphic Designer

Freelancer.com
03.2021 - 11.2021
  • Diverse Clientele: Successfully worked with a diverse range of clients on Freelancer.com, providing graphic design services to individuals, startups, small businesses, and potentially even larger companies
  • Creative Design Projects: Completed a variety of creative design projects during the 9-month period, including but not limited to logo design, branding materials, social media graphics, marketing collaterals, and website elements
  • Time Management: Demonstrated strong time management skills, delivering high-quality design work while meeting deadlines and ensuring client satisfaction
  • Positive Reviews and Ratings: Received positive reviews and ratings from satisfied clients on Freelancer.com, reflecting a track record of delivering exceptional design solutions and maintaining a high level of professionalism throughout the freelance projects.

Animator

Be Of Use
03.2021 - 04.2021
  • Animation Project Collaboration: Collaborated with the team at Be Of Use during the internship to work on animation projects
  • These projects may have included animated videos, motion graphics, or other forms of animation work
  • Skill Development: During the internship, you had the opportunity to further develop your animation skills
  • This experience likely allowed you to gain hands-on experience with various animation techniques, software, and tools commonly used in the industry
  • Time-Bound Experience: The internship duration of two months provided you with a time-bound experience, which required efficiency in learning, adapting to the team's workflow, and delivering results within a relatively short period.

Video Editor

AntWak
01.2021 - 04.2021
  • Video Editing and Post-Production: During your part-time role at AntWak, you were responsible for video editing and post-production tasks
  • This likely involved working with raw footage, cutting and arranging clips, adding transitions, visual effects, audio editing, and ensuring the final video content met the required standards
  • Time Management and Efficiency: As a part-time Video Editor, you demonstrated strong time management and efficiency in completing editing tasks within the given timeframe
  • Juggling part-time work alongside other commitments requires effective organization and the ability to deliver quality work on schedule.

Video Production Specialist

Freelancer.comFreelancer.comFreelancer.comTarnea Technology Solutions Ltd.
06.2020 - 12.2020
  • Full-cycle Video Production: As a Video Production Specialist, you were involved in the entire video production process, from conceptualization and pre-production planning to shooting, editing, and post-production
  • This likely included creating corporate videos, promotional content, training materials, or other video assets for the company's needs
  • Contract-based Engagement: Your role as a Video Production Specialist was on a contract basis, which means you were hired for a specific period and task
  • During the contract, you had the opportunity to showcase your expertise in video production and contribute your skills to the company's projects.

Freelance Video Editor

Fieldproxy
08.2019 - 11.2019
  • Video Editing Projects: As a Freelance Video Editor, you undertook various video editing projects for Fieldproxy
  • This could have included editing corporate videos, promotional content, event highlights, or any other type of video content required by the company or its clients
  • Freelance Engagement: Working as a freelance video editor for Fieldproxy indicates that you operated as an independent contractor rather than a full-time employee
  • Freelancers often have the flexibility to take on multiple projects simultaneously and work with various clients, showcasing their versatility and adaptability in the video editing field.

Education

Diploma in Game Design - Game Design

VANCOUVER FILM SCHOOL
Vancouver
01-2023

Bachelor of Science - Information Technology

SRI VENKATESWARA COLLEGE OF ENGINEERING (SVCE)
Chennai
12.2020

Higher Secondary School - Computer Sciences

Lakshmi Garden School
Vellore
08-2016

Secondary School Certificate -

Ebenezer Matriculation Higher Secondary School
Yelagiri
03-2014

Skills

  • Game mechanics design
  • Prototype Development
  • Level design
  • Prototyping
  • Unreal Engine
  • Game balance
  • User interface design
  • Unity
  • C#
  • Visual Scripting
  • Excellent communication and collaboration skills
  • Performance Optimization
  • Version Control
  • Project Documentation
  • Effective Communication
  • Programming Languages
  • Video Game Development
  • Version Control Systems
  • Design Development
  • Game Design

Awards

  • Best Final Project Award
  • Best Narrative Designer Award
  • Second Place in Team Project
  • 1st Place in British Columbia Game Jam 2022

Languages

Tamil
First Language
English
Advanced (C1)
C1

Certification

  • Welcome to Game Development
  • Your First Hour in Unreal Engine 5.2
  • Unreal Engine Essentials for Games | Onboarding Collection
  • Animation Ecosystem for Game Development
  • Blueprint Communication
  • Unity Essentials
  • Junior Programmer

Accomplishments

  • Best Final Project Award 2022
  • Best Narrative Designer Award 2022
  • British Colombia Game Jam Award 2022
  • GMTK Game Jam
  • Quiver Games Game Jam

Timeline

LEVEL DESIGNER (FULL TIME)

Avian Hearts
11.2023 - Current

UNDERGROUND LEVEL DESIGNER (FREELANCER)

IMU STUDIOS
03.2023 - 07.2023

Game Designer | Programmer | VFX

Frenemies
06.2022 - 01.2023

Game Designer | Programmer | Level Designer

Ragball
03.2022 - 05.2022

Freelance Graphic Designer

Freelancer.com
03.2021 - 11.2021

Animator

Be Of Use
03.2021 - 04.2021

Video Editor

AntWak
01.2021 - 04.2021

Video Production Specialist

Freelancer.comFreelancer.comFreelancer.comTarnea Technology Solutions Ltd.
06.2020 - 12.2020

Freelance Video Editor

Fieldproxy
08.2019 - 11.2019

Diploma in Game Design - Game Design

VANCOUVER FILM SCHOOL

Bachelor of Science - Information Technology

SRI VENKATESWARA COLLEGE OF ENGINEERING (SVCE)

Higher Secondary School - Computer Sciences

Lakshmi Garden School

Secondary School Certificate -

Ebenezer Matriculation Higher Secondary School
SHANMUGA(SANTHOSH) RATNAMGame Developer