Highly-motivated employee with desire to take on new challenges. Strong work ethic, adaptability, and exceptional interpersonal skills. Adept at working effectively unsupervised and quickly mastering new skills.
Overview
4
4
years of professional experience
1
1
Certification
Work History
LEVEL DESIGNER (FULL TIME)
Avian Hearts
11.2023 - Current
Fast-Paced Level Design: Pioneered level design for a high-octane, fast-paced action-adventure game, focusing on maintaining intensity and momentum throughout the gameplay
Ensured levels were challenging yet navigable to keep players engaged and on their toes
Action-Oriented Prototyping: Led the prototyping phase using Unreal Engine, focusing on creating intense action sequences and smooth gameplay mechanics
This included designing high-speed chase scenes, explosive combat encounters, and intricate puzzle-solving elements
Narrative Integration in Level Design: Seamlessly integrated story elements into level design, enhancing the narrative experience without disrupting the fast-paced nature of the game
Worked closely with the writing team to ensure level design supported and advanced the game's storyline
Technical Proficiency and Optimization: Ensured levels were optimized for performance without sacrificing visual quality or gameplay dynamics
Addressed technical challenges specific to fast-paced action games, such as maintaining frame rates and reducing load times
Dynamic Environment Interaction: Developed levels with interactive environments, allowing players to use the surroundings to their advantage during combat and exploration
This approach added depth to gameplay and provided players with multiple strategies to navigate challenges.
UNDERGROUND LEVEL DESIGNER (FREELANCER)
IMU STUDIOS
03.2023 - 07.2023
Layout Design: Create the layout of the underground pit, taking into account the size, scale, and complexity of the environment
Plan the pathways, chambers, tunnels, and hidden areas where players can explore and interact
Puzzles and Challenges: Design puzzles, obstacles, and challenges that players must overcome to progress through the pit
Developed a signature underground level that received positive feedback for its innovative design and complexity, significantly contributing to the game's acclaim
Implemented an interactive point system within levels, effectively tracking player progression and skill development
Pioneered the use of advanced Unreal Engine features to create dynamic environments with realistic physics and lighting, elevating the player's immersive experience
Collaborated closely with other departments (art, programming, sound) to ensure the level design aligned seamlessly with the overall game aesthetics and mechanics
Conducted extensive playtesting sessions, leveraging user feedback to iterate and refine level designs for optimal challenge and engagement.
Game Designer | Programmer | VFX
Frenemies
06.2022 - 01.2023
Designed and developed a puzzle game from concept to launch, including game mechanics design, level design, prototyping, playtesting, and game balance with my team
Collaborated with artists and programmers to bring the game to life, ensuring that the final product was polished and engaging
Responsible for technical design of the game, including creating prototype, implementing systems and features using Unity and C#, and optimizing the game for performance and user experience
Created VFX assets for the game, including particle effects and animations, using Unity and Photoshop
Developed a world position shader that alters the world to give visual feedback, creating a unique and immersive gameplay experience.
Game Designer | Programmer | Level Designer
Ragball
03.2022 - 05.2022
Developed three arenas and iterated level designs to arrive at the final one, using tools such as Unity and level design software to create a polished and engaging game environment
Coordinated with the Project Manager to identify and fix design problems, using agile development methodologies to ensure a streamlined and efficient development process
Developed a unique character control system called 'Squash and Stretch with Flapping Feet,' using C# programming to create a more responsive and fluid character movement system that reduced the overall development load by approximately 50%.
Freelance Graphic Designer
Freelancer.com
03.2021 - 11.2021
Diverse Clientele: Successfully worked with a diverse range of clients on Freelancer.com, providing graphic design services to individuals, startups, small businesses, and potentially even larger companies
Creative Design Projects: Completed a variety of creative design projects during the 9-month period, including but not limited to logo design, branding materials, social media graphics, marketing collaterals, and website elements
Time Management: Demonstrated strong time management skills, delivering high-quality design work while meeting deadlines and ensuring client satisfaction
Positive Reviews and Ratings: Received positive reviews and ratings from satisfied clients on Freelancer.com, reflecting a track record of delivering exceptional design solutions and maintaining a high level of professionalism throughout the freelance projects.
Animator
Be Of Use
03.2021 - 04.2021
Animation Project Collaboration: Collaborated with the team at Be Of Use during the internship to work on animation projects
These projects may have included animated videos, motion graphics, or other forms of animation work
Skill Development: During the internship, you had the opportunity to further develop your animation skills
This experience likely allowed you to gain hands-on experience with various animation techniques, software, and tools commonly used in the industry
Time-Bound Experience: The internship duration of two months provided you with a time-bound experience, which required efficiency in learning, adapting to the team's workflow, and delivering results within a relatively short period.
Video Editor
AntWak
01.2021 - 04.2021
Video Editing and Post-Production: During your part-time role at AntWak, you were responsible for video editing and post-production tasks
This likely involved working with raw footage, cutting and arranging clips, adding transitions, visual effects, audio editing, and ensuring the final video content met the required standards
Time Management and Efficiency: As a part-time Video Editor, you demonstrated strong time management and efficiency in completing editing tasks within the given timeframe
Juggling part-time work alongside other commitments requires effective organization and the ability to deliver quality work on schedule.
Full-cycle Video Production: As a Video Production Specialist, you were involved in the entire video production process, from conceptualization and pre-production planning to shooting, editing, and post-production
This likely included creating corporate videos, promotional content, training materials, or other video assets for the company's needs
Contract-based Engagement: Your role as a Video Production Specialist was on a contract basis, which means you were hired for a specific period and task
During the contract, you had the opportunity to showcase your expertise in video production and contribute your skills to the company's projects.
Freelance Video Editor
Fieldproxy
08.2019 - 11.2019
Video Editing Projects: As a Freelance Video Editor, you undertook various video editing projects for Fieldproxy
This could have included editing corporate videos, promotional content, event highlights, or any other type of video content required by the company or its clients
Freelance Engagement: Working as a freelance video editor for Fieldproxy indicates that you operated as an independent contractor rather than a full-time employee
Freelancers often have the flexibility to take on multiple projects simultaneously and work with various clients, showcasing their versatility and adaptability in the video editing field.
Education
Diploma in Game Design - Game Design
VANCOUVER FILM SCHOOL
Vancouver
01-2023
Bachelor of Science - Information Technology
SRI VENKATESWARA COLLEGE OF ENGINEERING (SVCE)
Chennai
12.2020
Higher Secondary School - Computer Sciences
Lakshmi Garden School
Vellore
08-2016
Secondary School Certificate -
Ebenezer Matriculation Higher Secondary School
Yelagiri
03-2014
Skills
Game mechanics design
Prototype Development
Level design
Prototyping
Unreal Engine
Game balance
User interface design
Unity
C#
Visual Scripting
Excellent communication and collaboration skills
Performance Optimization
Version Control
Project Documentation
Effective Communication
Programming Languages
Video Game Development
Version Control Systems
Design Development
Game Design
Awards
Best Final Project Award
Best Narrative Designer Award
Second Place in Team Project
1st Place in British Columbia Game Jam 2022
Languages
Tamil
First Language
English
Advanced (C1)
C1
Certification
Welcome to Game Development
Your First Hour in Unreal Engine 5.2
Unreal Engine Essentials for Games | Onboarding Collection