Fusion 360
Creative Gameplay Designer with a strong technical foundation in real-time systems, simulation modeling, and player experience design. Built immersive projects including a custom PC force-feedback racing wheel and dynamic vehicle simulations, applying principles of interactivity, player feedback, and control systems. Skilled in developing complex gameplay mechanics and dynamic environments using C++, C#, Unity3D, and Unreal Engine. Passionate about bridging technical systems with creative design to craft responsive and engaging player experiences.
C/C
C#
Java
Gameplay Mechanics Design
Control Systems (Player Feedback)
AI Behavior Prototyping
Fusion 360
Blender
Unreal Engine
Unity3D